info
← Back to workouts

gym for your mind.

The idea behind lockd, and how it works.

ManifestoThe approachGamesScoringThe test

The manifesto

We want to keep doing our own thinking. AI can help us get things done, but getting an answer and working one out are different experiences.

A gym gives you somewhere to practice, challenge yourself, and come back stronger. That is the idea here: a place to work through a problem, hold something in memory, read closely, or change your mind when the evidence changes.

You might be a student, building a skill, or simply want to train your mind.

Personal progress comes first. Our ambition is to make this practice useful beyond the games. For now, the scores show how you perform here.

The approach

Play to practice. Pick any workout and a level that makes you think.

Lock in daily. Every day, Home gives you three quick workouts, each from a different skill, picked the same way as “Recommended.” They stay the same all day, and you can do them in any order. Finish all three to keep your streak going. Miss a day and it starts over. Logic and Numbers are not included, because one round takes longer than the whole lock-in.

Check Progress to see what changed. Every game has its own rating and feeds into a skill rating.

A skill is bigger than the games we have for it right now, and one game only shows part of it.

How “Recommended” is chosen

Suggestions come from what you have already done: skills you have barely played, skills with lower ratings, games you have not tried, and words due for review. What you played recently keeps the suggestions varied. If you only read Standard passages, we compare Language against their ceiling of 60, so that lower cap alone does not make it your weakest area.

Until you finish today’s lock-in, “Recommended” points to its next workout.

If your latest test shows an area to work on, Home can also offer “Focused practice,” marked “Based on test.” Once you have done a follow-up, we stop recommending it.

How the games work

Each game shows you what you need to start. The finer details are here.

Side Effects Reasoning

Try the controls, watch what changes, then get every tank to its target. The same controls work for all three targets. What they do stays hidden. Working that out, and remembering it, is the point.

Each mark is one unit. A control only works if there is enough liquid, and enough space, for its full action. Press A, B, C, or D for the controls and Z to undo. Undo takes you back one step. Reset takes you back to the start of the target. Presses you have used still count in a challenge.

Exploring is not scored. Each target has a live timer that leaves out pauses and the time between targets. Giving up ends a target with no credit. Solutions stay hidden until you have finished all three, so one target cannot give away the next. After that, you can step through a shortest sequence of presses for each one. Your round result is your average efficiency across the three targets: the shortest possible solution divided by the presses you used, as a percentage. Higher levels change how the system works, not just how fast it goes.

Rule Rush Focus

Send each piece through the gate that matches. The banner tells you what to match: color or shape. The rule changes while you play. A round is 60 seconds of active play, and you can pause it.

Points and streaks are just for that round. Your rating looks at accuracy, difficulty, and how many decisions you made. Waiting around and answering once will not earn a high rating.

Twin Run Reasoning

Every arrow moves both pieces. A wall only stops the piece next to it. Use that difference to get both pieces onto their flags at the same time. There are three puzzles and no time limit. A live timer tracks each puzzle, and your results and activity history show active solving time only. Pauses, time with the tab hidden, time spent viewing solutions, and time between puzzles are left out. Time does not affect your score.

Efficiency compares the shortest solution with the moves you made, averaged across the three puzzles. Undo counts as a move, and reset does not take back moves you have already made. You can see the solution once you solve a puzzle or give up. Giving up ends that attempt with no credit and stops its timer, and you cannot go back to it. There are no hints during play.

Logic Reasoning

Answer six questions using only what you are told. There are five levels, from Beginner to Expert. Questions cover arguments, assumptions, deductions, and puzzles where the constraints change.

We wrote these questions ourselves. Some follow logical-reasoning formats like the LSAT, but they are not official LSAT material, and the levels are not calibrated to LSAT difficulty. Questions you have not seen come first. Older ones come back once you have used up the pool.

Confidence is optional, in steps of 5%. Nothing is recorded until you pick a value. It locks when you answer and never affects your rating. You can keep editing notes after you answer. Both are saved with a finished round.

Numbers Reasoning

Each round has six mental math and reasoning puzzles, across six levels. They lean on shortcuts, patterns, everyday calculations, and putting clues together. Try them in your head, but writing things down is fine.

Get five or more right and we suggest moving up a level. Get two or fewer and we suggest moving down. Your rating uses accuracy and difficulty, not speed.

Dual n-back Memory

Watch the square and listen to the letter. At 2-back, compare each one with two turns ago. Press A or Position if the square matches, L or Letter if the letter matches, or both. If neither matches, do nothing. You can choose anything from 1-back to 6-back.

There are 30 turns. Your browser speaks the letters. If it cannot, they show above the grid. Matches and non-matches count equally, and so do position and letter. That way, pressing nothing cannot earn a strong score. Balanced accuracy of 50% or less earns no rating credit.

Face & Name Memory

Meet 3, 4, 6, 8, or 10 people, with eight seconds each. Pass a target game, recall their names and jobs, pass a coin-catching game, then recall them again. You need to pass both games in between, and you can retry them.

The 46 portraits are generated, fictional people, and we chose their names. Each face keeps its name, but jobs are shuffled every round. Capital letters and spaces do not matter in name answers. Corrections, including jobs, appear at the end.

Both recalls are saved, but your rating comes from the second recall and how many people you met. Scores from the games in between do not count. Leaving the page or hiding the tab ends a round you have not finished.

Reading Language

Read a passage, then answer a question about it. Nonfiction links to its sources. Fantasy is original fiction. New passages come first. Summaries are optional and not graded. Only your first answer to a passage counts toward your rating. Repeating it is just practice.

Tap a highlighted word to save its definition and schedule a review. It comes back in a new sentence the next day. Each time you remember it, the gap grows to 3, 7, 14, then 30 days. If you forget it, it comes back tomorrow. Your saved words are in Progress. Remembering words does not add rating points.

There are two levels. Standard passages are short and direct. Advanced passages are longer and denser, and their questions ask you to connect ideas across the passage rather than recall one detail.

Timing and unfinished rounds

Logic and Numbers time each answer, including time away from the tab. The timer pauses while you are writing a Logic note or setting your confidence, and stops when you submit or skip. Reading the explanation and editing after you answer are not timed. Round time is the total of the question times. Finished Logic and Numbers rounds save the questions, your answers, the correct answers, and the explanations, so you can review them in Progress.

Reading times how long you spend reading and answering, and pauses while the tab is hidden or you are writing the optional summary. N-back records its round time and a review of every turn. Face & Name times the whole workout, including introductions and retries of the games in between, plus each recall on its own. You can reopen its name and job corrections from Progress. Rule Rush saves a review of your decisions. Other game ratings do not reward speed. Rounds you do not finish are not saved as completed activity.

How scoring works

A round result tells you how this round went: correct answers, recall, or move efficiency. A game rating combines difficulty with how you have done recently. A skill rating brings together your results from its games. They are different numbers with different jobs.

Ratings run from 0 to 100. They measure your practice here in lockd. They are not IQ, a percentile, or a comparison with other people. The rules are a starting point, not statistically calibrated norms.

Difficulty sets the ceiling

Games with five levels have ceilings of 20, 40, 60, 80, and 100. Numbers and n-back have six: 20, 35, 50, 65, 80, and 100. Reading has two: 60 for Standard and 100 for Advanced. A perfect round on an easy level cannot max out a rating.

Consistency matters

For most games, the game rating looks at your last five rounds at each level, and the skill rating looks at your last ten. Each keeps your best level score, adjusted for how many rounds back it up. An easy round will not lower a rating you earned at a harder level. Weaker results at that harder level, round after round, can.

Early ratings are held back a little until there are more rounds: three for a game rating and five for its share of a skill rating. Reading looks at 20 passages for its game rating and 40 for Language, and stops holding back after 10 and 20 passages.

Games count equally

A skill rating is the average across the games you have played for it, rounded to a whole number. Playing one game more does not give it a bigger share. Games you have not played stay unknown. Labels like “Early estimate,” “One game only,” and “Partial profile” tell you how much a rating is based on.

The exact calculation

At each level, we average a quality score between 0 and 1 across your recent rounds. Then:

Rating = difficulty ceiling × quality² × evidence factor

The evidence factor is 0.7 + 0.3 × min(1, samples ÷ minimum), using the minimums above. For example, three perfect Level 1 Logic rounds give a game rating of 20.

Logic adjusts accuracy for the number of answer choices. Reading adjusts its average accuracy for a 25% chance of guessing right, and n-back and Rule Rush adjust for 50%. Adjusted values are kept between 0 and 1.

Numbers and Face & Name use accuracy as it is. Side Effects and Twin Run use solution efficiency, and giving up scores zero for that puzzle or target. Older Twin Run rounds that used hints keep their original cap of 0.5. Rule Rush multiplies adjusted accuracy by min(1, decisions ÷ (30 + 5 × (level − 1))). A Rule Rush round only counts if it has at least 55 seconds of active play.

We keep your highest estimate across levels before rounding, then round the game rating you see. Skill ratings average the longer-history game estimates after rounding them.

Why a rating might not change

A round can add to your record without beating your strongest level. Rounding can also hide a small change. Your activity history keeps each round result and shows your game and skill ratings before and after.

Earlier results still count, except older game formats, incomplete records, and reading marked as assisted. The test does not count toward game or skill ratings either.

The test and focused practice

The lockd test is a separate snapshot. It has 26 decisions covering evidence, planning, updating beliefs, designing solutions, learning and transfer, and judging AI-style advice. Do it on your own, without AI, search, or a calculator. Scrap paper is fine.

There is no time limit. Answers lock as you go, and feedback comes at the end. The clock keeps running while you are away, but speed does not affect your results. There is no confidence input on the test.

Focused practice is a two-question follow-up on an area from your test. You practice an idea, then use it somewhere new. “Updating beliefs” means changing your conclusion when new evidence comes in. Follow-ups do not change your test result or game ratings.

For now, there is one version of the test. Retakes and repeated follow-ups are practice, not new proof that you have improved. We wrote the AI-style advice in the test ourselves. It is not generated live.

What gets saved

Your finished rounds, test results, unfinished test progress, notes, and saved words stay in this browser. They do not sync between devices, and clearing your browser storage removes them. To move your progress to another browser or to the home screen app, save a backup in Progress, then load it there. Your results are not sent for model training.

← Back to workouts